![]() ![]() And with these loops, you can, um, of course change the start frame. If you think about it, that way that, uh, you can move around scale and kind of do anything you want with, you can actually animate it outside of that comp if you wanted, um, it's incredibly useful. And then when you move that symbol, now, all of a sudden you have, you have this, this composition. Um, you can have as many layers, you can do everything that you can do in the normal timeline, just in, um, just in, in the symbol. Um, and so basically the way this is working is you have a symbol and that symbol is filled with an animation. So, I mean, right off the bat, you can see that this would be useful if you were trying to populate an environment with a bunch of bushes. I have a flag that loops and then I have a Bush that gets blown over and then comes back and loops. I mean, they're not gifts, but looping animations. So I'll show you what the benefits of loop are. So the first option under graphic, you have options to different looping options. First of all, I'm just going to show you, um, some of, some of its features. And that's a super useful thing, but we're going to get into that more later. Taylor Jon Peters (02:32): Whereas if you use a symbol, you can, as long as you're proactive with what you're doing, you can make sure that, you know, you're going to be using a duplicate object, start with a symbol, and then only have to clean up that thing once. Now, when you need to go clean that up, you're going to have to go clean that thing up 80 times. And you copy and pasted every single thing. And then you needed to move it across 80 frames, just like a linear movement across the screen. And they did these refs and they copy and pasted a bunch of things like say, you draw a ball or something. And there's been times where I'll be like cleaning up someone's work. ![]() This, you know, sometimes you just don't want to have to like be like a pure traditionalist and like draw everything. And as much as I'm an advocate for forget about the software, learn the fundamentals, blah, blah, blah, blah, blah. Taylor Jon Peters (01:40): You can, um, hide a bunch of different angles of objects and stuff and use frame picker and select those objects and not have to draw as much. And then from there, move around these parent comps and you can just layer a bunch of animation. You can away from your main timeline and flash make sub comps that contain animation in them. I think a really good way to look at symbols in flash are just, just consider them like compositions in after effects. But first of all, let's just take a look. And we're going to start moving towards making a little bit of a rig for a person's head using frame selector option or frame picker rather. And then we can go into making symbols, and then I'm going to open up a project file that I have with a character. First of all, I'm just going to show you a couple of demos, what symbols can be used for in flash. Taylor Jon Peters (00:45): What's up, everybody let's get into this. ![]() So if you're ready to dive into a program that you may not be very familiar with, go download the project file at the link below and let's get started. Taylor is awesome, and you're going to learn a ton. And he'll start by introducing you to symbols, a powerful tool for creating traditional animation. You may have heard that in this tutorial, Taylor is going to show you how he works in Adobe animate. Taylor, John Peters is a motion designer who has worked for some of the biggest studios in the world, including giant ant. This is Joey and I am super excited to introduce a new tutorial creator here on school of motion. If you're ready to really up your animation skills check out Animation Bootcamp or Advanced Motion Methods. The world of animation is exciting, but learning it doesn't have to be frustrating. In the meantime, check out our courses to find your next learning adventure. Taylor will be back with a follow-up tutorial very soon! This will save you a lot of trouble once you've built up several different animated symbols for your library. Try to use good logic when creating symbols, for example create a 'head' folder for symbols related to the head, and if you're creating elements for the arms, well. When you're creating your symbols try to add them to folder of groups that pair well together. For this tutorial go ahead and set it to graphic and not movie. Once clicked you'll have an opportunity to name your symbol and choose from various setting. To convert an animation to symbol in Adobe Animate simply click Modify > Convert to Symbol. Once clicked it will automatically create a keyframe on your layer so that you mouth state changes. Just choose which frame you want by clicking the representative graphic. Need to set specific mouth movements for vowels or a closed mouth smirk? Use the Frame Picker panel as you're scrubbing through your timeline. Single Frame Playback in Adobe Animate 3. ![]()
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